The collection / 256

A whole deck
of possibilities.

Find a game for your people. Or gather some people for a new game.

Your next great game

What shall we play?

For two, for the whole table,
or a quiet evening with a deck.

/
Found: 256
Trick-taking01

304

Sri Lankan bidding for 304 card points with closed trump and compulsory Caps.

4 players32 cardsA deeper challenge
Rules & examples
Trick-taking02

501

A short-pack game related to Thousand and Sixty-Six.

3–4 players24 cardsSome practice
Rules & examples
Poker03

Abyssinia

A home high-low poker game in which each of your five cards has a rank-based purchase price.

2–8 players52 cardsSome practice
Rules & examples
Solitaire04

Accordion

Compress a row by moving matching ranks or suits one or three piles to the left.

1 players52 cardsSome practice
Rules & examples
Poker05

Ace-to-Five Lowball

Draw once and compete for the lowest five cards; straights and flushes are harmless.

2–5 players52 cardsSome practice
Rules & examples
Poker06

Ace-to-Six Lowball

The lowest hand wins, but making a straight or flush counts against you.

2–5 players52 cardsSome practice
Rules & examples
Solitaire07

Aces Up

Four piles, high aces and same-suit removals.

1 players52 cardsEasy to learn
Rules & examples
Poker08

Aces, Straights and Flushes

Six personal cards and a shared joker restricted to aces, straights and flushes.

2–7 players53 cardsSome practice
Rules & examples
Banking games09

Acey Deucey

A shared-pot interval game with high aces and double loss on a post.

2–8 players52 cardsEasy to learn
Rules & examples
Shedding10

Aggravation

A reaction race: cover equal ranks, then claim a final matching pair.

2 players52 cardsEasy to learn
Rules & examples
Solitaire11

Agnes Bernauer

Cyclic foundations, seven reserves and alternating-colour columns.

1 players52 cardsSome practice
Rules & examples
Trick-taking12

Agram

A Nigerien trick-taking game decided by the final trick.

2–5 players35 cardsEasy to learn
Rules & examples
Trick-taking13

Albastini

A Tanzanian point-trick game in which the seven ranks just below the ace.

2 players36 cardsSome practice
Rules & examples
Trick-taking14

Alcalde

A Puerto Rican game: a six-card mayor faces two three-card opponents.

3 players40 cardsSome practice
Rules & examples
Trick-taking15

All Fives

A trick-taking game whose richest prizes are the trump ten and five. This is the card game, distinct from All Fives dominoes.

2–3 players52 cardsSome practice
Rules & examples
Trick-taking16

All Fours: American Seven Up

American partnership play to seven, with begging, running cards and discarding back to six. A tied Game point favours dealer’s opponents.

4 players52 cardsSome practice
Rules & examples
Trick-taking17

All Fours: Trinidad

Trinidad partnership play built around High, Low, Jack and Game, with a distinctive freedom to trump even when you can follow suit.

4 players52 cardsSome practice
Rules & examples
Trick-taking18

All Fours: Yorkshire

Yorkshire play to eleven: the opening lead establishes trump, and the leader’s partner must wait before looking at their hand. Low belongs to its original holder.

4 players52 cardsSome practice
Rules & examples
Trick-taking19

Alsós

A Hungarian game topped by the trump jack and nine. This is the Tompa family’s two-player version, with melds and separately scored undertakings.

2 players32 cardsA deeper challenge
Rules & examples
Trick-taking20

Altbaumer

A Black Forest partnership game with two permanent top trumps, the club queen and jack. Three of five tricks wins a deal.

4 players24 cardsA deeper challenge
Rules & examples
Trick-taking21

Aluette

A French partnership game with a special pack, shared signals and individual trick totals: the strongest individual wins a point for the team.

4 players48 cardsA deeper challenge
Rules & examples
Trick-taking22

Amerikaner

A Norwegian bidding game with a changing partner, selected by calling a trump card after the auction.

4 players52 cardsSome practice
Rules & examples
Poker23

Anaconda

Pass three cards left, choose five and reveal them in a fixed order.

2–7 players52 cardsSome practice
Rules & examples
Banking games24

Andar Bahar

An Indian chance game: cards alternate between two piles until a card matches the rank in the centre.

2–8 players52 cardsEasy to learn
Rules & examples
Matching & melding25

Animals

A reaction game: matching top cards trigger a race to name the other player’s animal. A shared dealing deck makes the round finite.

4–8 players52 cardsEasy to learn
Rules & examples
Trick-taking26

Arba’a Turub

A Somali partnership game using four short packs, with 36 cards each and duplicate-card ties resolved by order of play.

4 players4×36 cardsSome practice
Rules & examples
Poker27

Archie

Three draws, paired sixes for high and eight-low for low: a heads-up BARGE teaching version.

2 players52 cardsA deeper challenge
Rules & examples
Matching & melding28

Arlington

Two-deck scoring rummy with wild twos and a dangerous spade queen: meld it for 50, or lose 100 if caught holding it.

2–5 players2×52 cardsSome practice
Rules & examples
Simulations29

Armchair Cricket

A two-player teaching adaptation of card cricket: bowl, defend and score runs.

2 players110 cardsSome practice
Rules & examples
Matching & melding30

Asso Pigliatutto

A Scopa relative where an ace can sweep the table. An ace already on the table changes the capture.

2 players40 cardsEasy to learn
Rules & examples
Trick-taking31

Auction Bridge

Historical bridge where all odd tricks count toward game, using the American 1920 code.

4 players52 cardsA deeper challenge
Rules & examples
Trick-taking32

Auction Forty-Fives

A partnership race to 120 with unusual trump ranks, point bidding and one draw.

4 players52 cardsA deeper challenge
Rules & examples
Poker33

Auction Poker

Five sealed auctions decide the choice of upcards before a high-low showdown.

2–7 players52 cardsSome practice
Rules & examples
Solitaire34

Australian Patience

The whole tableau is face up, but building is by suit. You get just one pass through the stock.

1 players52 cardsSome practice
Rules & examples
Matching & melding35

Authors

Collect quartets by asking opponents for cards. There is no draw pile: every card is already in someone’s hand.

3–6 players52 cardsEasy to learn
Rules & examples
Trick-taking36

Avinas

A Lithuanian partnership game with a promoted trump seven, forced opening trump leads and two penalty ledgers.

4 players32 cardsA deeper challenge
Rules & examples
Banking games37

Baccarat Banque: two tableaux

One discretionary banker hand against two independent sides.

3–11 players156 cardsSome practice
Rules & examples
Banking games38

Baccarat: Punto Banco

The automatic baccarat variant: two shared hands, compulsory draws and last-digit totals.

2–8 players416 cardsEasy to learn
Rules & examples
Trick-taking39

Back Alley

Partnership tricks with two jokers and hands shrinking from thirteen to one and growing back.

4 players54 cardsSome practice
Rules & examples
Matching & melding40

Backstab Fish

An Australian book-collecting game: request an exact quantity and decide when to protect a completed set.

4–10 players108 cardsEasy to learn
Rules & examples
Poker41

Badugi

Heads-up triple draw for four low ranks in four different suits.

2 players52 cardsSome practice
Rules & examples
Solitaire42

Baker’s Dozen

An open patience with thirteen columns, buried kings and single-card moves.

1 players52 cardsSome practice
Rules & examples
Solitaire43

Baker’s Game

Eight columns and four free cells, with tableau building restricted to the same suit.

1 players52 cardsA deeper challenge
Rules & examples
Trick-taking44

Baloot

Saudi partnership play with trump Hokum, no-trump Sun and distinctive projects and rounding.

4 players32 cardsA deeper challenge
Rules & examples
Trick-taking45

Barbu

Seven contracts change the objective from deal to deal.

4 players52 cardsSome practice
Rules & examples
Shedding46

Bartok

Shed cards while remembering new rules introduced by each deal’s winner.

3–8 players52 cardsSome practice
Rules & examples
Matching & melding47

Baseball Poker

Home stud with wild threes and nines and bonus cards for fours.

2–6 players52 cardsA deeper challenge
Rules & examples
Matching & melding48

Basra

Capture matching ranks and sums, clear the floor and compete for the card majority.

2, 4 players52 cardsSome practice
Rules & examples
Matching & melding49

Bastard Brag

Exchange with a spare hand and knock to avoid the weakest Brag hand.

3–10 players52 cardsSome practice
Rules & examples
Trick-taking50

Bauernschnapsen

Austrian partnership play with twenty cards, compulsory overtaking and a ladder of contracts.

4 players20 cardsA deeper challenge
Rules & examples
Shedding51

Beggar My Neighbour

Court cards demand payments into a shared pile.

2 players52 cardsSome practice
Rules & examples
Solitaire52

Beleaguered Castle

An open patience: free eight row ends and complete four suits.

1 players52 cardsA deeper challenge
Rules & examples
Trick-taking53

Belote

A partnership game where the trump jack beats the ace. The aim is to capture valuable cards, not just more tricks.

4 players32 cardsSome practice
Rules & examples
Trick-taking54

Belote découverte

Two-player Belote with exposed and concealed cards.

2 players32 cardsSome practice
Rules & examples
Matching & melding55

Bezique

A doubled short pack allows melds between tricks.

2 players64 cardsSome practice
Rules & examples
Shedding56

Bhabhi (Getaway)

Shed your cards, but beware owning the highest led-suit card when someone discards off suit.

3–8 players52 cardsSome practice
Rules & examples
Trick-taking57

Bid Whist

Partners bid for kitty and trumps; downtown keeps the ace high but raises the two above the king.

4 players54 cardsSome practice
Rules & examples
Shedding58

Big Two

Twos outrank aces. Beat singles and combinations to be the first player with no cards left.

4 players52 cardsSome practice
Rules & examples
Trick-taking59

Binokel

Bid for the talon, announce families and pairs, then follow compulsory overtaking with a Swabian double pack.

3 players48 cardsA deeper challenge
Rules & examples
Matching & melding60

Biriba

Partners build long sets and runs, unlock a reserve hand and close with a compulsory final discard.

4 players108 cardsA deeper challenge
Rules & examples
Trick-taking61

Biritch

Historical bridge-whist: dealer controls two hands, trumps are chosen without an auction, and game points are separate from bonuses.

4 players52 cardsA deeper challenge
Rules & examples
Trick-taking62

Bismarck

Four contracts over twelve deals: choose from exposed cards and beat your personal trick quota.

3 players52 cardsSome practice
Rules & examples
Solitaire63

Black Hole

A central ace accepts neighbouring ranks as you work through seventeen open fans.

1 players52 cardsSome practice
Rules & examples
Trick-taking64

Black Maria

A British Hearts relative with penalty spades.

3 players51 cardsSome practice
Rules & examples
Banking games65

Blackjack

Six decks, S17, 3:2 naturals, splits and doubling after splits.

1–6 players312 cardsSome practice
Rules & examples
Banking games66

Blackjack Switch

Two hands and a second-card swap: 1:1 naturals and dealer-22 pushes.

1–6 players312 cardsSome practice
Rules & examples
Trick-taking67

Bohemian Schneider

Only the next rank of the same suit captures; count honours.

2 players32 cardsEasy to learn
Rules & examples
Trick-taking68

Boston

Historical whist with preferred suits, misères and American shared-pool accounting.

4 players104 cardsA deeper challenge
Rules & examples
Trick-taking69

Botifarra

Western Catalan partnership play with top 9, compulsory beating and target 101.

4 players48 cardsSome practice
Rules & examples
Poker70

Bouillotte

French three-card betting with carré and an unusual collective suit count.

4 players20 cardsA deeper challenge
Rules & examples
Trick-taking71

Bourré

Louisiana five-card play with compulsory tricks, cinch and a pot-sized zero penalty.

5 players52 cardsSome practice
Rules & examples
Trick-taking72

Bridge

Two partnerships, one contract and a shared language of bids. The player opposite you is your teammate.

4 players52 cardsA deeper challenge
Rules & examples
Trick-taking73

Briscola

An Italian trump game with an unusual card ranking. Winning valuable cards matters more than the number of tricks.

2 players40 cardsEasy to learn
Rules & examples
Trick-taking74

Briscola Chiamata

Five-player Italian tricks with a called-card auction and hidden partner.

5 players40 cardsSome practice
Rules & examples
Trick-taking75

Buck Euchre

Individual Euchre with dropping, penalties and a descending score.

4 players24 cardsSome practice
Rules & examples
Trick-taking76

Bura

Three-card hands, valuable tricks and a special trump combination.

2 players36 cardsSome practice
Rules & examples
Matching & melding77

Buraco

Open Buraco: partnership sequences, one morto per team and a clean canastra to exit.

4 players108 cardsA deeper challenge
Rules & examples
Matching & melding78

Cabo

A memory game of fixed downcards, peeking and swaps, with an explicit ordinary-pack adaptation.

2–5 players52 cardsSome practice
Rules & examples
Trick-taking79

Calabresella

Three auction for solo no-trump play with high threes and an exchange monte.

3 players40 cardsA deeper challenge
Rules & examples
Solitaire80

Calculation

Four arithmetic foundations and four wastes: placement order matters more than suits.

1 players52 cardsSome practice
Rules & examples
Trick-taking81

California Jack

Two-player All Fours with exposed stock and replenishment after each trick.

2 players52 cardsSome practice
Rules & examples
Shedding82

California Speed

A simultaneous race: cover equal tops among eight stacks without selecting the new cards.

2 players52 cardsEasy to learn
Rules & examples
Trick-taking83

Call Break

Bid a trick minimum and meet it under strict spade-trump obligations.

4 players52 cardsSome practice
Rules & examples
Matching & melding84

Canasta

Two decks, partnerships and melds of equal ranks. A seven-card meld is the canasta you are working towards.

4 players108 cardsSome practice
Rules & examples
Solitaire85

Canfield

A random rank starts every foundation while four working columns gradually release a reserve.

1 players52 cardsSome practice
Rules & examples
Banking games86

Caribbean Stud Poker

Five completed cards against the dealer, A–K qualification and separate Ante and Call payouts.

1 players52 cardsSome practice
Rules & examples
Matching & melding87

Carioca

Argentine contract rummy: seven deals, trios and runs, and penalties for cards left in hand.

2–4 players108 cardsSome practice
Rules & examples
Solitaire88

Carpet

Twenty open cards without column building: move them to suit foundations and fill spaces from waste.

1 players52 cardsEasy to learn
Rules & examples
Banking games89

Casino Hold’em

Shared cards against the bank: pair-of-4 qualification, a flop decision and an Ante paytable.

1 players52 cardsSome practice
Rules & examples
Banking games90

Casino War

Rank comparison against the bank: surrender half or enter War with a specified repeated-tie payout.

1 players312 cardsEasy to learn
Rules & examples
Matching & melding91

Cassino

Capturing cards and builds: strict Anglo-American rules for two, with sweeps and a target of 21.

2 players52 cardsA deeper challenge
Rules & examples
Matching & melding92

Chase the Ace

A circular exchange of single cards: lowest rank loses a life and a king blocks an exchange.

3–10 players52 cardsEasy to learn
Rules & examples
Shedding93

Cheat

Claim ascending ranks and challenge only the latest bluff.

3–6 players52 cardsEasy to learn
Rules & examples
Banking games94

Chemin de Fer

Player-banked baccarat with a rotating bank, shared hand and genuine draw choices.

3–12 players312 cardsA deeper challenge
Rules & examples
Matching & melding95

Chinchón

Spanish forty-card rummy with closing and additions to exposed melds.

2–4 players40 cardsSome practice
Rules & examples
Poker96

Chinese Poker

Split a closed hand into three rows and compare each against opponents.

2–4 players52 cardsSome practice
Rules & examples
Matching & melding97

Chinese Ten

Two captures per turn: a hand card, then a stock flip.

2 players52 cardsEasy to learn
Rules & examples
Matching & melding98

Chkobba

Tunisian captures with unusual courts, 7♦ and sevens majority.

2, 4 players40 cardsSome practice
Rules & examples
Trick-taking99

Chouine

A Loir Valley game of valuable captures and announcements from a five-card hand.

2 players32 cardsSome practice
Rules & examples
Trick-taking100

Cinch / Double Pedro

Partnership bidding for two Pedros with trump selection and a special low point.

4 players52 cardsA deeper challenge
Rules & examples
Poker101

Cincinnati

Five private and five community cards, with betting after each reveal.

2–8 players52 cardsSome practice
Rules & examples
Solitaire102

Clock Patience

A patience with no move choices: each revealed rank selects the next pile.

1 players52 cardsEasy to learn
Rules & examples
Trick-taking103

Coinche

Partnership Belote with bidding and contract doubles.

4 players32 cardsSome practice
Rules & examples
Shedding104

Comet

A historical stops game with a special diamond Comet and successive turns.

2–6 players51 cardsSome practice
Rules & examples
Matching & melding105

Commerce

Historical trading and blind barter for the best three-card hand.

3–12 players52 cardsSome practice
Rules & examples
Matching & melding106

Concentration

Reveal pairs and remember fixed positions in a shared card layout.

2–6 players52 cardsEasy to learn
Rules & examples
Matching & melding107

Conquian

A rummy duel where an offered card must be used immediately and victory needs a complete melded layout.

2 players40 cardsSome practice
Rules & examples
Matching & melding108

Continental Rummy

Runs-only rummy with a complete simultaneous hand exposure and winner bonuses.

4–5 players106 cardsSome practice
Rules & examples
Matching & melding109

Contract Rummy

Rummy with successive contracts, discard buying and delayed laying off after opening.

4 players107 cardsA deeper challenge
Rules & examples
Trick-taking110

Court Piece

Partnership play with early trump selection and winning streaks for courts.

4 players52 cardsSome practice
Rules & examples
Shedding111

Crazy Eights

Match the suit or rank to play a card. An eight lets you change the suit.

2–5 players52 cardsEasy to learn
Rules & examples
Matching & melding112

Cribbage

Score fifteens, pairs and runs on a pegging board.

2 players52 cardsSome practice
Rules & examples
Solitaire113

Cruel

Twelve exposed piles, single-card suited moves and redeals without shuffling.

1 players52 cardsSome practice
Rules & examples
Matching & melding114

Cuarenta

Ecuadorian capture game: matches, sums and sequences take partnerships towards forty points.

4 players40 cardsA deeper challenge
Rules & examples
Trick-taking115

Cucumber

Danish Agurk: equal the highest card or shed your lowest; avoid winning the last trick.

2–7 players52 cardsEasy to learn
Rules & examples
Trick-taking116

Cutthroat Spades

Spades without partners: 51 cards, 17 each, individual bids, nil and bags.

3 players51 cardsSome practice
Rules & examples
Card combat117

Cuttle

A card duel of points, destruction, theft, protection and counter-two chains with an ordinary pack.

2 players52 cardsA deeper challenge
Rules & examples
Trick-taking118

Deberts

Trump jack and nine head a special ranking order.

2 players32 cardsSome practice
Rules & examples
Trick-taking119

Dehla Pakad

Tens enter a partnership’s captures only after consecutive wins by one player; first to a kot wins.

4 players52 cardsSome practice
Rules & examples
Poker120

Deuce-to-Seven Triple Draw

Limit lowball: five cards, three draws, four betting rounds, A high and straights and flushes counted.

2–6 players52 cardsA deeper challenge
Rules & examples
Solitaire121

Devil’s Grip

Two packs without aces: a 3×8 grid and suited sequences advancing three ranks at a time.

1 players96 cardsSome practice
Rules & examples
Shedding122

Devyatka

Build suit sequences outwards from the nines.

2–6 players36 cardsSome practice
Rules & examples
Matching & melding123

Dhumbal

Nepali hand reduction: draw first, discard, then test a later low-hand call.

2–6 players52 cardsSome practice
Rules & examples
Matching & melding124

Diloti

Greek captures with plain/family declarations and a retained capturing card.

2 players52 cardsA deeper challenge
Rules & examples
Matching & melding125

Donkey

Simultaneous passing, a silent signal and six letters before elimination.

4 players16 cardsEasy to learn
Rules & examples
Trick-taking126

Doppelkopf

Doubled cards, hidden partners and complete announcements in a coherent DDV system.

4 players48 cardsA deeper challenge
Rules & examples
Shedding127

Dou Dizhu

One landlord faces a team of two. Combinations and bombs turn a race to empty your hand into a tactical contest.

3 players54 cardsSome practice
Rules & examples
Solitaire128

Double Solitaire

Two Klondike layouts race onto shared foundations.

2 players104 cardsSome practice
Rules & examples
Trick-taking129

Duplicate Bridge

Two tables, identical hands and IMP comparisons in a complete short teams match.

8 players104 cardsA deeper challenge
Rules & examples
Shedding130

Durak

Choosing when to defend and when to pick up matters as much as remembering which ranks have opened new attacks.

2–6 players36 cardsEasy to learn
Rules & examples
Shedding131

Earl of Coventry

Four equal ranks in turn; the fourth player starts the next cycle.

3–6 players52 cardsEasy to learn
Rules & examples
Trick-taking132

Écarté

Five cards, an exchange and a contest for most tricks.

2 players32 cardsSome practice
Rules & examples
Matching & melding133

Egyptian Ratscrew

Face-down packets, court challenges and slaps on two agreed patterns.

2–6 players52 cardsEasy to learn
Rules & examples
Solitaire134

Eight Off

Open patience with eight cells, suit-built columns and restricted empty spaces.

1 players52 cardsSome practice
Rules & examples
Shedding135

Eleusis

Discover a secret rule through experiments, prophecy, penalties and a complete selected scoring system.

4–8 players156 cardsA deeper challenge
Rules & examples
Shedding136

Elfer raus!

Four coloured rows from eleven with a special numbered pack and limited drawing.

2–6 players80 cardsEasy to learn
Rules & examples
Matching & melding137

Escoba

Captures to fifteen, sweep bonuses and complete traditional setenta scoring.

2, 4 players40 cardsSome practice
Rules & examples
Trick-taking138

Euchre

A compact partnership game with five tricks per hand. Two jacks can become the highest trumps.

4 players24 cardsSome practice
Rules & examples
Shedding139

Fan Tan

A full pack and shared rows from sevens, with compulsory single-card turns.

3–8 players52 cardsEasy to learn
Rules & examples
Matching & melding140

Faro

Historical loser/winner order, copper, splits and a complete final turn.

2–10 players52 cardsSome practice
Rules & examples
Trick-taking141

Femkort

A Swedish last-trick game with compulsory overtaking in suit.

3–10 players52 cardsEasy to learn
Rules & examples
Trick-taking142

Five Hundred (500)

Australian partnership profile with full auction, joker, miseres and contract table.

4 players43 cardsA deeper challenge
Rules & examples
Matching & melding143

Five-card Cribbage

An older five-card form of Cribbage with a shorter game.

2 players52 cardsSome practice
Rules & examples
Poker144

Five-Card Draw

Two betting rounds and a full private-card exchange under open no-limit rules.

2–6 players52 cardsSome practice
Rules & examples
Poker145

Five-Card Stud

One concealed card, four exposed cards and four betting rounds leave one vital piece hidden.

2–8 players52 cardsSome practice
Rules & examples
Solitaire146

Flower Garden

Six columns and an open sixteen-card bouquet, with descending rearrangement regardless of suit.

1 players52 cardsSome practice
Rules & examples
Solitaire147

Forty Thieves

Two packs, forty exposed cards and strict suited single moves; the stock passes only once.

1 players104 cardsA deeper challenge
Rules & examples
Trick-taking148

Forty-Five

Irish Bruff: three partnerships, a joker and protected top trumps.

6 players53 cardsA deeper challenge
Rules & examples
Solitaire149

FreeCell

An open layout, four temporary cells and rearrangement through legal single-card moves.

1 players52 cardsSome practice
Rules & examples
Trick-taking150

French Tarot

Tarot as a trick-taking game. Permanent trumps, a talon and a contract give the 78-card pack its own logic.

4 players78 cardsA deeper challenge
Rules & examples
Solitaire151

Gaps (Montana)

Four gapped rows: arrange suits from two to king, retaining correct prefixes on redeal.

1 players52 cardsSome practice
Rules & examples
Trick-taking152

Georgian Joker

Bid your trick total and try to hit it exactly.

4 players36 cardsSome practice
Rules & examples
Trick-taking153

German Whist

Whist for two: first contest stock prizes, then count the final thirteen tricks.

2 players52 cardsSome practice
Rules & examples
Matching & melding154

Gin Rummy

Build sets and runs. The crucial decision is when to knock and bring the hand to an end.

2 players52 cardsSome practice
Rules & examples
Shedding155

Give Away

Clear a personal packet onto shared ascending piles; suits do not matter, but blocked rounds need a result.

2–6 players52 cardsEasy to learn
Rules & examples
Trick-taking156

Gleek

A historical three-player game of stock bidding, suit totals, sets and twelve tricks, with separate honour scoring.

3 players44 cardsA deeper challenge
Rules & examples
Matching & melding157

Gnav

Trade one hidden rank, recognise the five matadors and avoid the lowest piece in a complete 42-piece set.

2–20 players42 cardsSome practice
Rules & examples
Matching & melding158

Go Fish

Ask opponents for the rank you need and collect groups of four. If they have none, go fish.

2–5 players52 cardsEasy to learn
Rules & examples
Matching & melding159

Golf

Six-card Golf: hidden grids, negative twos, vertical pairs and a complete nine-hole score.

2–4 players52 cardsEasy to learn
Rules & examples
Solitaire160

Golf Solitaire

Clear seven open columns with rising and falling chains; strict king rules, stock draws and golf scoring explained.

1 players52 cardsSome practice
Rules & examples
Trick-taking161

Gong Zhu

Chinese trick-taking with the pig, sheep and club multiplier: complete scoring, public exposures and worked examples.

4 players52 cardsA deeper challenge
Rules & examples
Matching & melding162

Gops

Equal bidding hands, secret simultaneous choices and carry-over prizes: complete Gops rules with a worked auction.

2 players52 cardsEasy to learn
Rules & examples
Shedding163

Guandan

Partnership climbing with heart-level wilds, rank bombs, tribute exchanges and a full route to the Ace level.

4 players108 cardsA deeper challenge
Rules & examples
Trick-taking164

Guiñote

Aragonese partnership tricks, king–sota cantes, stock draws and arrastre obligations with complete 101-point scoring.

4 players40 cardsSome practice
Rules & examples
Poker165

Guts

Two-card Guts with simultaneous declarations, exact hand ranking, tied winners and complete match-pot settlement.

2–10 players52 cardsSome practice
Rules & examples
Matching & melding166

Hand and Foot

Partnership Hand and Foot: two packets, legal discard pickups, wild-card books and complete four-deal scoring.

4 players270 cardsA deeper challenge
Rules & examples
Matching & melding167

Happy Families

Collect exact named family members with no stock: complete requests, turn transfers, empty hands and scoring.

2–6 players44 cardsEasy to learn
Rules & examples
Trick-taking168

Hartenjagen

Dutch short-pack hearts: avoid hearts, the spade queen and the club jack.

4 players32 cardsSome practice
Rules & examples
Matching & melding169

Hazari

Split thirteen cards into four ranked groups and capture points towards a thousand.

4 players52 cardsSome practice
Rules & examples
Trick-taking170

Hearts

Tricks can be costly: avoid hearts and the queen of spades. Unless you plan to take every penalty card.

4 players52 cardsEasy to learn
Rules & examples
Trick-taking171

Hokm

Choose trump from five cards, then win seven tricks with the partner opposite.

4 players52 cardsSome practice
Rules & examples
Matching & melding172

Hollywood Gin

Ordinary Gin hands feed three independent score columns, opened by your own wins.

2 players52 cardsSome practice
Rules & examples
Trick-taking173

Honeymoon Bridge

Build a thirteen-card hand by keeping one card from each pair, then bid and play rubber bridge.

2 players52 cardsA deeper challenge
Rules & examples
Banking games174

Horse Race

Four aces race by suit across a visible seven-card course; the eighth advance wins.

3–10 players52 cardsEasy to learn
Rules & examples
Poker175

Indian Poker

Everyone sees your card except you: read the table and settle one round of counter bets.

2–10 players52 cardsEasy to learn
Rules & examples
Matching & melding176

Indian Rummy

Paplu: build two sequences, including one pure, and arrange every card before declaring.

2–6 players106 cardsA deeper challenge
Rules & examples
Matching & melding177

James Bond

Race without turns: exchange one card at a time until every private packet is four of a kind.

2–3 players52 cardsEasy to learn
Rules & examples
Trick-taking178

Jass: Schieber

Swiss partnership Schieber: push the contract choice, master trump rules and score Weis and Stöck.

4 players36 cardsA deeper challenge
Rules & examples
Matching & melding179

Jokeren

Dutch table rummy: open with your own melds, extend groups and recover assigned jokers.

2–4 players108 cardsSome practice
Rules & examples
Trick-taking180

Kachuful

Predict exact tricks as hand sizes fall and rise and trump follows a fixed suit cycle.

3–7 players52 cardsSome practice
Rules & examples
Trick-taking181

Kaiser

Canadian partnership bidding: capture the bonus heart and avoid the penalty spade.

4 players32 cardsSome practice
Rules & examples
Matching & melding182

Kalooki

Jamaican contract rummy: nine changing contracts, discard calls and fixed meld jokers.

3–6 players108 cardsA deeper challenge
Rules & examples
Matching & melding183

Kemps

Collect a quartet, signal your partner and beat an opponent’s Stop Kemps call.

4, 6, 8 players52 cardsEasy to learn
Rules & examples
Trick-taking184

King

A sequence of contracts changes which tricks to seek or avoid.

4 players32 cardsSome practice
Rules & examples
Simulations185

Kings (Drinking Game)

Complete Kings card chart, persistent roles, fourth-king ending and a counter adaptation.

3–10 players52 cardsEasy to learn
Rules & examples
Shedding186

Kings in the Corner

Empty your hand with alternating-colour chains, whole-pile moves and kings in corners.

2–4 players52 cardsEasy to learn
Rules & examples
Trick-taking187

Klaverjas

Amsterdam Klaverjas: strict suit following, conditional trumping and captured-trick roem.

4 players32 cardsA deeper challenge
Rules & examples
Solitaire188

Klondike

The familiar seven-column patience game. Build each suit from ace to king while uncovering hidden cards.

1 players52 cardsEasy to learn
Rules & examples
Matching & melding189

Knock Rummy

End a rummy hand at any deadwood count, but pay a penalty if another player beats you.

2–5 players52 cardsEasy to learn
Rules & examples
Trick-taking190

Knockout Whist

Hands shrink each deal; taking no tricks risks elimination.

2–7 players52 cardsSome practice
Rules & examples
Matching & melding191

Koi-Koi

Match hanafuda months, build every listed yaku and decide whether to stop or risk Koi-Koi.

2 players48 cardsSome practice
Rules & examples
Trick-taking192

Kozel

A partnership game with four-card hands, multiple-card leads and shokha, the highest spade six.

4 players36 cardsSome practice
Rules & examples
Trick-taking193

Kratzen

Learn four-card Kratzen: Weli trump, compulsory Muss, trick requirements and pot penalties.

3–6 players33 cardsA deeper challenge
Rules & examples
Matching & melding194

Krypkasino

Swedish reverse fishing: creep when possible, force sweeps and keep the lowest score.

2–6 players104 cardsA deeper challenge
Rules & examples
Shedding195

Kryt’-navalivat’

Continue a chain by beating a card or adding another.

2 players36 cardsSome practice
Rules & examples
Matching & melding196

Kseri (Xeri)

Greek Xeri rules: six-card packets, whole-pile captures and the special jack kseri bonus.

2 players52 cardsEasy to learn
Rules & examples
Matching & melding197

Kwartet

Dutch family collecting with exact-card requests, truthful replies and a turn for the person asked.

3–6 players32 cardsEasy to learn
Rules & examples
Solitaire198

La Belle Lucie

Fan solitaire: build by suit, plan exposed-card moves and manage two redeals without a rescue draw.

1 players52 cardsA deeper challenge
Rules & examples
Banking games199

Lansquenet

Historical French banking: cover the bank, expose matching ranks and settle each counter stake.

2–10 players52 cardsEasy to learn
Rules & examples
Matching & melding200

Laugh and Lie Down

English historical fishing for five: compulsory captures, hand surrender, oversight claims and a survivor bonus.

5 players52 cardsSome practice
Rules & examples
Poker201

Let It Ride

Three stakes, two withdrawal decisions and a five-card poker payout: a complete counter-only teaching game.

1–7 players52 cardsSome practice
Rules & examples
Trick-taking202

Letzter Stich

German no-trump play: avoid the last trick, or sweep them all; complete rules for three or four.

3–4 players32 cardsEasy to learn
Rules & examples
Trick-taking203

Linger Longer

Trick-taking survival: only the winner draws, empty hands leave, and the last-card winner can stay alive.

3–6 players52 cardsEasy to learn
Rules & examples
Matching & melding204

Literature

Team memory and exact-card requests: collect half-suits and prove who holds every card before claiming.

6 players48 cardsA deeper challenge
Rules & examples
Matching & melding205

Liverpool Rummy

Seven contracts, out-of-turn discard requests and an exact-cut bonus in a complete four-player profile.

4 players107 cardsA deeper challenge
Rules & examples
Matching & melding206

Loba

Argentine Loba de Menos: immediate discard use, three-suit piernas, restricted jokers and elimination scoring.

2–5 players108 cardsSome practice
Rules & examples
Trick-taking207

Loo (Lanterloo)

Limited three-card Loo: simple and double pools, the spare miss, compulsory trumps and fixed penalties.

5–8 players52 cardsA deeper challenge
Rules & examples
Trick-taking208

Lórum

Seven Hungarian contracts: weighted Obers, trick avoidance, rank chains and a final Dominó pot collection.

4 players32 cardsA deeper challenge
Rules & examples
Banking games209

Lucky 9

Filipino home-style nine comparison: last-digit values, natural nine, optional third cards and separate banker settlements.

2–9 players52 cardsEasy to learn
Rules & examples
Matching & melding210

Machiavelli

Italian manipulation rummy: rearrange shared melds, play or draw, and restore failed puzzles with a penalty.

2–5 players104 cardsSome practice
Rules & examples
Trick-taking211

Malilla

Mexican partnership tricks with top sevens, protected unled suits and a dealer bonus deferred at match point.

4 players40 cardsSome practice
Rules & examples
Trick-taking212

Manille

A partnership trick game where tens outrank aces.

4 players32 cardsSome practice
Rules & examples
Trick-taking213

Manillen for two

Two-player Belgian Manillen: eight private cards, four double piles each, compulsory heading and sixty card points.

2 players32 cardsSome practice
Rules & examples
Shedding214

Mao

Learn a complete Mao teaching variant: matching cards, silent play, penalty calls and a written secret law.

3–6 players52 cardsSome practice
Rules & examples
Trick-taking215

Mariage

A complete modern thirty-two-card Mariage profile with marriage declarations, stock closing and a claim to sixty-six.

2 players32 cardsSome practice
Rules & examples
Trick-taking216

Mariáš

Traditional three-player Mariáš: contract selection, compulsory heading, marriage announcements, Seven, Hundred and a full payment example.

3 players32 cardsA deeper challenge
Rules & examples
Trick-taking217

Marjolet

A French two-player game featuring the trump jack.

2 players32 cardsSome practice
Rules & examples
Matching & melding218

Marriage · Nepali rummy

Nepali Marriage with secret tiplu, natural qualification, tunnelas, dublees and a complete zero-sum maal calculation.

2–5 players156 cardsA deeper challenge
Rules & examples
Shedding219

Mau Mau

Full-pack Mau Mau with stackable sevens, skipping eights, wild jacks, announcement penalties and worked examples.

2–6 players52 cardsEasy to learn
Rules & examples
Matching & melding220

May I?

May I? contract rummy with discard purchases, extended openings, fixed jokers and a final round that can continue after opening.

3–4 players108 cardsSome practice
Rules & examples
Trick-taking221

Mendikot

Western Indian partnership Mendikot with public trump, optional heading, captured tens and the losing-side dealer rule.

4 players52 cardsSome practice
Rules & examples
Matching & melding222

Mexican Rummy

Seven-contract Mexican Rummy with growing hands, rotating wild ranks, fixed substitutions and a fully explained final round.

2–6 players108 cardsSome practice
Rules & examples
Shedding223

Michigan Rummy

Single-phase Michigan Rummy with four pay-card spaces, a kitty, hidden widow and owner-driven ascending sequences.

3–8 players52 cardsSome practice
Rules & examples
Trick-taking224

Nap

Five cards and a bid to win a chosen number of tricks.

3–7 players52 cardsSome practice
Rules & examples
Trick-taking225

Oh Hell!

The aim is to take exactly the number of tricks you bid.

3–7 players52 cardsSome practice
Rules & examples
Matching & melding226

Old Maid

Discard pairs and avoid the final unmatched card.

2–6 players51 cardsSome practice
Rules & examples
Trick-taking227

Paston

An Armenian Preference tradition with its own agreements.

3 players32 cardsSome practice
Rules & examples
Matching & melding228

Piquet

A duel combining exchanges, declarations and trick play.

2 players32 cardsSome practice
Rules & examples
Banking games229

Pontoon

A British banking game in the twenty-one family.

2–8 players52 / 104 cardsSome practice
Rules & examples
Trick-taking230

Preferans

An auction, a two-card talon and ten tricks. Judge your hand, choose a contract and read the table.

3–4 players32 cardsA deeper challenge
Rules & examples
Shedding231

President

Shed your cards by beating the previous set. Finishing order can change everyone’s role in the next deal.

4–7 players52 cardsEasy to learn
Rules & examples
Shedding232

Prostoy Durak

A distinct Durak form with its own attacking procedure.

2–4 players36 cardsSome practice
Rules & examples
Solitaire233

Racing Demon

A simultaneous competitive patience game with shared foundations.

2–4 players2×52–4×52 cardsSome practice
Rules & examples
Trick-taking234

Schnapsen

Just twenty cards for two players. Tricks, marriages and the option to close the stock make every decision count.

2 players20 cardsSome practice
Rules & examples
Matching & melding235

Scopa

Capture table cards by matching their value or adding them up. Clearing the whole table earns a satisfying sweep.

2 players40 cardsEasy to learn
Rules & examples
Banking games236

Seka

A three-card game comparing point totals and continuation decisions.

2–6 players36 cardsSome practice
Rules & examples
Trick-taking237

Sergeant Major

Three players face different trick quotas.

3 players52 cardsSome practice
Rules & examples
Shedding238

Shithead

Empty your hand, then play the exposed and concealed cards in front of you.

2–5 players52 cardsEasy to learn
Rules & examples
Trick-taking239

Skat

Three at the table, two against the declarer. A two-card skat and different contracts reshape the value of a hand.

3 players32 cardsA deeper challenge
Rules & examples
Shedding240

Snap

Matching exposed ranks call for a quick reaction.

2–6 players52 cardsSome practice
Rules & examples
Trick-taking241

Solo Whist

Contracts can create a partnership or set one against three.

4 players52 cardsSome practice
Rules & examples
Trick-taking242

Spades

Spades are always trumps. Bid how many tricks you expect and work with your partner to deliver.

4 players52 cardsSome practice
Rules & examples
Matching & melding243

Stop the Bus

Exchange cards to improve a three-card hand.

2–6 players52 cardsSome practice
Rules & examples
Shedding244

Svoi Kozyri

Each participant has a personal trump suit.

4 players36 cardsSome practice
Rules & examples
Poker245

Texas Hold’em

Two hole cards and five community cards. Make the strongest five-card hand, or persuade the table you have it.

2–10 players52 cardsSome practice
Rules & examples
Trick-taking246

Thousand

Bidding, a talon and declarations of same-suit king–queen pairs.

3 players24 cardsSome practice
Rules & examples
Poker247

Three-card Brag

A British game of three-card hands and bluffing.

2–8 players52 cardsSome practice
Rules & examples
Shedding248

Tiến Lên

A Vietnamese shedding game. Singles, pairs and sequences compete for control of the table.

4 players52 cardsSome practice
Rules & examples
Shedding249

Transfer Durak

A matching rank can pass the attack to the next defender.

2–6 players36 cardsSome practice
Rules & examples
Matching & melding250

Tri Palki

Exchange cards for same-suit points and avoid penalty sticks.

2–8 players36 cardsSome practice
Rules & examples
Shedding251

UNO

Match colour, number or symbol, announce your last card and resolve actions under the classic rules.

2–10 players108 cardsEasy to learn
Rules & examples
Shedding252

Verish’ Ne Verish’

Face-down plays come with claims that opponents may challenge.

2–6 players36 / 52 cardsSome practice
Rules & examples
Trick-taking253

Vint

A historical partnership bidding game related to Whist.

4 players52 cardsSome practice
Rules & examples
Trick-taking254

Vitou

Three-card hands and raises in the Nice tradition.

4 players32 cardsSome practice
Rules & examples
Trick-taking255

War

Turn over the top cards and compare them. The order of the deck decides the outcome, rather than tactical choices.

2 players52 cardsEasy to learn
Rules & examples
Trick-taking256

Whist

A classic partnership trick game without bidding.

4 players52 cardsSome practice
Rules & examples