Penalty-letter profile for even groups, with one-card exchanges and explicit simultaneous-call agreement. Signals mean only a completed quartet; the table never supplies tactical codes.

← On a small screen, scroll the diagram horizontally. →

Opposite pairs A/C and B/D, 4 cards each, 4 shared centre cards, 32 stock: 16 + 4 + 32 = 52. No turns; exchanges restore a four-card hand before signalling.
Opposite pairs A/C and B/D, 4 cards each, 4 shared centre cards, 32 stock: 16 + 4 + 32 = 52. No turns; exchanges restore a four-card hand before signalling.

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A quartet and a silent message

Kemps combines matching cards with reading a partner’s expression. It circulates internationally under several names, including Kent in some groups; its exact birthplace and inventor are uncertain. Published accounts describe different scoring systems and call words. This guide uses the penalty-letter game: partners privately agree a visible nonverbal signal, collect a quartet, and try to get the partner to call before opponents interrupt. Bluffing gestures are part of play, but signals carrying other tactical messages are not.

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Partners opposite, four cards each

Use 52 cards without jokers for 4, 6 or 8 people in pairs; the clearest beginner table has 4. Any rank quartet counts; suits have no strength. Before sitting opposite, each pair privately agrees one or more gestures meaning only “I have four equal ranks”. No spoken codes or hidden touching. Dealer gives 4 cards each and exposes 4 centre cards; rest stays as stock. With 4 players that is 16 in hands + 4 centre + 32 stock. Play starts when the last centre card appears. Choose a new dealer for each deal.

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Swap simultaneously

There are no turns. Pick up centre cards and immediately replace them with the same number of different hand cards; return to a four-card hand before signalling or calling. For an orderly first game, agree one card per exchange, a documented variation used here. First touch has priority for a contested card. No direct hand-to-hand passing or private exchanges with a partner. If nobody wants the centre, dealer sweeps its 4 cards aside face down and deals 4 fresh ones. Swept cards are not recycled during that deal. Keep hands visible as packets, with faces private, so opponents can verify the hand size.

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Kemps and Stop Kemps

When you think your partner has a quartet, call “Kemps”: freeze all exchanges and reveal that partner’s hand. A correct call penalises every opposing pair by the next letter of KEMPS; a false call penalises your pair instead. You cannot win by calling your own quartet. To interrupt an opponent, name the opposing pair and call “Stop Kemps”; check both their hands. If either holds a quartet they receive a letter; if neither does, your pair receives one. You need not identify the secret gesture correctly. The call ends the deal, so no completing a quartet after hearing it.

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Letters, exhaustion and close calls

Continue with new deals until a pair receives its fifth letter, spelling K–E–M–P–S: that pair loses. With several pairs, the others share survival rather than inventing a unique winner. When stock is exhausted and nobody wants the final centre, end without any letter and redeal. Decide close calls before play: our table resolves an audibly first call first; an indistinguishable Kemps/Stop Kemps tie gives Stop Kemps priority, a house agreement. If players accidentally hold an incorrect card count, stop and restore a verifiable exchange before resuming; do not award a quartet made with excess cards.

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Trade, signal, then call

A holds 9♠ 9♥ 9♦ K♣. Centre shows 9♣ 2♥ 5♦ J♠. A takes 9♣ and returns K♣, leaving exactly 4 nines in hand and 4 cards at centre. A gives the agreed eyebrow signal. Partner C says Kemps before rivals: B/D receive a letter. If C calls before the exchange is complete, A has no valid four-card quartet yet and the call is false. In a separate deal B wrongly calls Stop Kemps against A/C with neither hand complete: B/D receive the letter. Watch partner after every refresh, rather than staring only at your own collection.

← On a small screen, scroll the diagram horizontally. →

Take 9♣, return K♣. A hand: 9♠, 9♥, 9♦, K♣. Shared centre: 9♣, 2♥, 5♦, J♠. A has three nines. Exchange the king for the fourth nine, one card each way. Signal; partner C calls. A complete quartet: 9♠, 9♥, 9♦, 9♣. Shared centre: K♣, 2♥, 5♦, J♠. A has a quartet and signals. C calls Kemps first: B/D receive the next letter. Centre still has 4 cards. One exchange conserves four centre cards and a four-card hand. Once the quartet is complete, signal and let the partner call.
One exchange conserves four centre cards and a four-card hand. Once the quartet is complete, signal and let the partner call.

Common questions

Can I call my own quartet?+

No. Signal and let your partner call Kemps; opponents may intercept with Stop Kemps.

May signals tell which rank I need?+

No. Agreed signals mean only that a complete quartet is held.

What happens when stock runs out?+

Continue with the final centre. Once nobody wants it, redeal without a penalty letter.