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Dutch quartets and precise questions
Kwartet is the Dutch and Flemish tradition of asking for named cards to complete families. Themed educational packs make it useful for learning vocabulary or facts, but pictures are not mechanically required. It is related to Happy Families and Quartett; the names do not guarantee identical rules for a failed request. Here we follow the publisher-style rule that a failed request gives the turn to the person asked. No draw pile is used. An individual inventor or exact first date for the whole tradition is not established.
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Themed pack or an ordinary substitute
For 3–6 people, our reproducible profile uses 32 cards: 8 quartets of 4. A themed pack needs unique labels for all family members, ideally printed on every card of that family. Alternatively keep 7 8 9 10 J Q K A in each ordinary suit: rank is family, suit names its member. No jokers. Shuffle, choose dealer randomly, deal every card singly clockwise; slight inequality is normal. With 4 players each holds 8, all 32 are held and stock is 0. First player is left of dealer. Any complete initial quartet is exposed immediately and counts toward the result.
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Name the person and the exact card
On your turn choose an opponent with cards and request one exact missing card from a family you already hold. In the ordinary substitute say “B, may I have the queen of hearts?”, not “any queens”. You may not request a family absent from your hand or a card you already own. The target must answer truthfully. If held, that exact card transfers immediately; no other family cards are included. You keep the turn and can ask the same or another opponent, even for another eligible family. Asking is public, so everyone learns from the exchange.
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A refusal transfers the turn
If the named opponent lacks the card, receive nothing and give that opponent the turn. There is no “go fish” draw and no automatic turn to the next seat. As soon as you collect all 4 family members, announce Kwartet and expose them together. They cannot be requested again or taken back into hand. If cards remain, continue your successful turn. If your hand empties, stay out of future requests; pass the turn to the next player clockwise who still holds cards. This last empty-hand convention is stated explicitly to avoid a stalled game.
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Most quartets, not most requests
Each completed quartet earns 1 point. End when all 8 quartets are exposed and all hands empty; highest count wins, tied leaders share. Finishing your hand first gives no extra prize. Total completed-set points must be 8, accounting for all 32 cards. For themed packs of other sizes, total quartets equals deck size divided by 4, not automatically 8. Two-player stock versions and passing clockwise after a failed request are legitimate alternatives, but change information and turn order; choose them before dealing. Keep a clear view of completed families so nobody requests a card already retired.
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Ask for the missing heart
A holds Q♠ Q♦ Q♣ plus other cards. Ask B for Q♥. If B has it, transfer only Q♥ and expose all 4 queens: A earns 1 and continues if still holding cards. If B has no Q♥, nothing moves and B now asks; a queen held by C is not handed over just because C heard the request. In a separate finish, quartet counts A 3, B 2, C 2, D 1 total 8: A wins even if D emptied first. Listening to named cards and remembering refusals matters more than asking quickly.
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Common questions
Who plays after a failed request?+
The named opponent who did not have the card, in this publisher-style profile.
Can I ask for any family?+
You must already hold a member and request one specific missing card.
Does emptying my hand first win?+
No. Most completed quartets wins after every family has been exposed.