The selected variant is defined below; agree on changes before dealing.

← On a small screen, scroll the diagram horizontally. →

Initial deal: 28 cards in seven columns, 24 in the face-down stock. Only the last card of each column is face up. The waste and four foundations start empty. Face-up ranks are illustrative.
Initial deal: 28 cards in seven columns, 24 in the face-down stock. Only the last card of each column is face up. The waste and four foundations start empty. Face-up ranks are illustrative.

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History and selected rules

Klondike is among the best-known patience games. Origin attributions differ, so we name no inventor. Select the BVS profile: 1 player, 52 cards without jokers, draw 3, with 2 stock redeals. Win by moving every card to four suit foundations from A to K.

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Setup and deal

Shuffle. Seven columns contain 1, 2, 3, 4, 5, 6, 7 cards left to right, only each top card face up. That is 28 in the tableau, 24 in closed stock. Leave an empty waste and 4 empty foundations. Red suits are ♥/♦, black ♠/♣.

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Playing a hand

Build tableau downward by one rank in opposite colours, for example black Q on red K. Move a single exposed card or a correctly ordered exposed run, whole or a suffix. Turn over any newly uncovered downcard. Only a K or a K-led run fills an empty column.

Move an available A to a foundation, then same-suit 2 through K singly; available means top of a column or waste. Here a foundation’s top may return to tableau by a legal move. Turn stock cards successively in groups of 3 onto waste: only the last exposed card is playable; removing it exposes its predecessor. With fewer than three remaining, turn the remainder. Never choose a buried card within a triple.

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Ending and result

When stock empties, turn the entire waste face down without shuffling, preserving the original pass order. Allow 2 returns, hence 3 passes total. Accessible cards remain playable after the final pass. All 52 on foundations wins. No useful continuation with stock exhausted, or abandoning the attempt, is a loss. No points or draw; undo and a new deal are outside this rules profile.

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Worked example

The open run 8♠–7♥–6♣ may move onto 9♦ as a unit. Reveal the downcard uncovered beneath the eight. But 7♥ cannot go on 8♦: both are red.

← On a small screen, scroll the diagram horizontally. →

Move the entire face-up 8♠–7♥–6♣ run onto 9♦. Turn over the uncovered card: in this example it is A♥. A red 7♥ cannot go on 8♦.
Move the entire face-up 8♠–7♥–6♣ run onto 9♦. Turn over the uncovered card: in this example it is A♥. A red 7♥ cannot go on 8♦.

Common questions

Is every deal winnable?+

No. Legal play does not guarantee a solution.