Six-player profile with eights removed. An incorrect location within an entirely friendly set cancels it; an opposing card awards the set to the opponents. Claims are turn-bound.

← On a small screen, scroll the diagram horizontally. →

Six alternating seats: team A and team B each have three players, 8 cards per hand. All 48 cards are dealt; eights are absent, tens remain.
Six alternating seats: team A and team B each have three players, 8 cards per hand. All 48 cards are dealt; eights are absent, tens remain.

01 /

Memory becomes a team skill

Literature turns family-collecting into a partnership deduction game. Reports connect it with southern India and later North American play, sometimes under the name Canadian Fish. Its inventor and exact date remain uncertain. Unlike a simple request game, your team can claim cards spread across several hands, but must identify their owners correctly. This guide uses the six-player, eight-half-suit form; larger-table and alternative claim penalties are separate variants.

02 /

Remove the eights, not the tens

From 52 cards remove all 4 eights, leaving 48 with no jokers. Each suit makes 2 half-suits: low 2 3 4 5 6 7 and high 9 10 J Q K A. There are 8 sets of 6. Form 2 teams of 3, seated alternately. Choose a dealer randomly and deal all cards singly: 8 each, no stock. Redeal an accidentally exposed deal. Keep hands private even from partners. The dealer asks first.

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Ask an opponent for an exact card

On your turn name one card and one opponent who still has cards. You must hold another card of that same half-suit and must not already hold the requested card. A successful request transfers the card face up and you ask again, possibly elsewhere. On failure, the opponent asked takes the turn. You cannot ask partners or empty hands. Holding Q♠ permits asking for A♠ but not 7♠: these belong to different half-suits.

04 /

A claim names every owner

On your own turn you may claim a whole half-suit, even without holding any of it. State exactly which teammate, including yourself, holds each card. Reveal the half-suit only after the declaration. Correct ownership earns your team the set. If your team owns all of it but locations are wrong, cancel the set: neither scores. If any card belongs to an opponent, that team wins the set. Remove all claimed cards and continue your turn.

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What may be said aloud

No coaching, coded signals or showing partners your hand. Anyone may ask for the last question and answer, or for a truthful hand-card count. Older question history may not be discussed; written or electronic notes are not allowed. Make claims only on your turn: an out-of-turn claim cancels a wholly friendly set or awards it to opponents if they hold any card. For an invalid request or withheld card, stop openly and agree a fair correction before continuing.

06 /

Empty hands and the final claims

An empty hand cannot receive a question. If claiming empties your own hand, choose a teammate with cards to continue. Once a whole team has no cards, questions stop. If the turn belongs to the team still holding cards, that active player must locate all remaining sets without consultation. Otherwise the empty-handed active player chooses an opponent with cards to make those final claims. Each won set is 1 point; cancelled sets score 0. Most points wins, equal scores tie.

07 /

Deduce the missing diamond

You hold 2♦ 3♦ 4♦ 5♦ 7♦. A teammate legally asks an opponent for 3♦ and receives “no”. That teammate must hold another low diamond; because you own all the others, it must be 6♦. When you next have the turn, claim low diamonds with that teammate holding 6♦ and yourself holding the rest. Do not claim during the opponent’s turn. Remember the request, not just the refusal: the permission to ask supplies the crucial clue.

← On a small screen, scroll the diagram horizontally. →

Remember the legal question. Your relevant cards: 2♦, 3♦, 4♦, 5♦, 7♦. Inferred with partner: 6♦. Partner asked for 3♦, so must hold another low diamond. Your cards prove it is 6♦. This is inference, not a revealed hand. Claim on your next turn. Won half-suit: 2♦, 3♦, 4♦, 5♦, 6♦, 7♦. Name the owners before revealing. The correct low-diamond set scores one for your team and leaves all hands. Your low diamonds lack only 6♦. A partner’s legal request for 3♦ proves that partner has 6♦; claim the exact locations on your own later turn.
Your low diamonds lack only 6♦. A partner’s legal request for 3♦ proves that partner has 6♦; claim the exact locations on your own later turn.

Common questions

May I ask a partner?+

No; questions target opponents with cards.

Which cards are removed?+

All eights; tens remain in the high half-suits.

Can I keep written notes?+

No; remembering the history is part of play.